Not only is the game of college football undergoing seismic changes, but so too, apparently, is the popular EA Sports college football franchise. The game came back from a major ten-year hiatus last year with the release of “College Football 25.” You can thank Name, Image and Likeness, and the ability to compensate individual players for the inclusion in the game for the renaissance, and we all celebrated.
Now, as things evolve, it appears as though schools will be paid differently for their participation in “College Football 26.” Players were already compensated last season and will continue to be so with an elevated amount this season. But for this year, teams won’t get a fee based on tier levels from the AP’s Top 25 poll, but instead the pay will be tied to how often each of the 136 teams in the game is used, at least according to a report from Matt Liberman.
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The next iteration of the game is set to be released on July 10, and if those reports are true, Ohio State should benefit greatly. Though raw numbers aren’t available, the Buckeyes have arguably the biggest and most followed fanbase in the sport, and there’s no doubt that there’s a lot of Scarlet and Gray on video game screens across the video game universe.
“For each CFB product released by EA SPORTS, we (CLC Learfield) will provide a percentage for each institution based on the games played for that institution as a percentage of the total games played across all institutions,” a document obtained by Liberman stated. “This percentage of games played will become the final allocation percentage for each school that will be applied to the total gross royalties for all institutions received.”
If you are like us, you can’t wait to get your chance to play college football again on an Xbox Series X/S or a Playstation 5. Just remember to use Ohio State so the school maxes out its royalties for the game. I mean, every little bit helps, right?
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This article originally appeared on Buckeyes Wire: Teams to be compensated by ‘College Football 26’ game usage